Hi! I learned about your game by a video from Game Maker's Toolkit on Nebula.tv. It looks very appealing, but do you still update it here? Because the Steam version was updated on Nov 10, 2023 and this one here says Jul 6, 2022. I prefer Itch to Steam, but I also prefer updates. ๐
Great game, I learned about this from finding the demo for the steam version. Are there any plans for linux support? I want to try the steam demo but nothing I do can get it running through wine or proton.
This game is great! At first it's strange and nonsensical, but discovering how everything works and getting the hang of it is what makes it so enjoyable I think. I like the art-style and sound design too.
That was so so fun! I play a lotta spelunky, so I got the hang of the controls pretty quick, but it was really fun to experiment with each item and how I could use it. The quickness of getitng back into a level, how readable everything was and the sound design really kept it all super fast and fun as well. My one "complaint" is that Impulse made a lotta the levels real simple by just attracting the coins to me with a throw or two, but I feel like all the others have that same quick use as well, so maybe I'm underthinking them all.
I really liked it but the controls feel a little too simple? I wish I had a way to aim the tools rather than just tossing htem. If there is I didnt figure it out, and someone better let me know so I can replay it and enjoy it more lol
This game was really unexpected and great. I managed to softlock myself here:Controls were a bit difficult to learn, but they made sense once I got used to them.Otherwise, though, the mechanics were really fun to play around with and I replayed the game twice. My favorite object was probably BADABUM.
this was a fun time I love the physics even if a bit clunky. I liked the random items and the levels having this fun simple goal and how to get to said goal. Great Work!
โ Return to mosa lina
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Great and elegant. Congrats!
1:2
Is that your record?
insane
bruh
I just found a glitch. The glitch was that if you landed a TIMOPORT on a MUSHROOM, you wouldn't teleport.
Ya'llve got nothing on me, I just pulled off a 1:51 follwed by a 1:43
awesome, ur insane, gg
yes, a 2:12 run
breaking the barrier
i got 2:18. lets go
I can't find the demo for the game on steam.
that made it a lot harder
I would also like to say: i didn't get a single impulse grenade
Djarogames said it wasn't possible
I just got a 2:59 run
I think it was a 2:57, insane.
I loved FLOATZONE and TIMPOT. Those were great.
rush e sound? no, spam 'E' on keyboard sound? yes (in game)
It wasn't easy, but I beat it.
Hi! I learned about your game by a video from Game Maker's Toolkit on Nebula.tv. It looks very appealing, but do you still update it here? Because the Steam version was updated on Nov 10, 2023 and this one here says Jul 6, 2022. I prefer Itch to Steam, but I also prefer updates. ๐
This game is awesome!
where is CONTROLS ???? ๐คฆโโ๏ธ ytf q is jump and w is ability ๐คฆโโ๏ธ๐คฆโโ๏ธ๐คฆโโ๏ธ
and you cant aim up or down with the controller
its fun how coins loop around the screen
but what if other things did the same?
Is there a way to change the controls?
Great game, I learned about this from finding the demo for the steam version.
Are there any plans for linux support? I want to try the steam demo but nothing I do can get it running through wine or proton.
we are trying to get linux running yeah!
a friend is handling that, let's hope :))
do you plan to make a version for mac as well?
A Linux version would be rad! ๐
Did it in 5:20 minutes
4:03... Trying to get sub-4 minute run
3:22๐
Sub-3 minute should be possible but it would require a lot of luck
42 mins record for me
make that 18 mins
Very fun game, fun concept
This game is great! At first it's strange and nonsensical, but discovering how everything works and getting the hang of it is what makes it so enjoyable I think. I like the art-style and sound design too.
What a game, I literally play it twice in the same day xD. It is so adictive <3
whack
it was quite hard to learn the controls, but that was part of the fun, kept me on my toes with the limited use of items. :D
That was so so fun! I play a lotta spelunky, so I got the hang of the controls pretty quick, but it was really fun to experiment with each item and how I could use it. The quickness of getitng back into a level, how readable everything was and the sound design really kept it all super fast and fun as well. My one "complaint" is that Impulse made a lotta the levels real simple by just attracting the coins to me with a throw or two, but I feel like all the others have that same quick use as well, so maybe I'm underthinking them all.
very happy you liked it!
Yeah the impulse thing is kinda strange, especially bc the coins float so boringly slow!
will consider this for next version :))
I really liked it but the controls feel a little too simple? I wish I had a way to aim the tools rather than just tossing htem. If there is I didnt figure it out, and someone better let me know so I can replay it and enjoy it more lol
thats the idea for the sequel :))
hell yeah! :D looking forward to that!
This game was really unexpected and great. I managed to softlock myself here:Controls were a bit difficult to learn, but they made sense once I got used to them.Otherwise, though, the mechanics were really fun to play around with and I replayed the game twice. My favorite object was probably BADABUM.
aw thanks <3
BADABUM is one of my favourites as well ^^
amazing, this is like some aphex twin shit of games
Too difficult for me, maybe a tutorial would help.
I like the style of this game and the reduced sounds. good atmosphere overall.
this was a fun time I love the physics even if a bit clunky. I liked the random items and the levels having this fun simple goal and how to get to said goal. Great Work!
how
goood
good
god
this game fuckin rocks
I love this game too much, so weird and delicate
hmm
mhm!